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Procedural Forest Generation - How I Did it

After posting my videos of the procedural forest generator, a commentor asked:

That's really neat man, nice work! I'm curious about the procedural world generation - did you do that part yourself, or was there a good library for it for Unity?

The Dwarf Fortress Post

Dwarf Fortress World Map

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Achron - Multiplayer Time Travel RTS

An amazing concept for a game. Using time travel to change the course of events in a battle has always been the realm of the saved game. For many, the last greatest step in time travel came with the invention of auto-save; no longer forced to concentrate on remembering to save the game, gamers were actually able to play again. Of course this wouldn't work in multiplayer games as any changes made to your game were also made to your opponent's. Well, no longer.

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